3 Pokemon Games That Were Denied the Appreciation They Earned

Following a vision of world peace courtesy of Pokémon Go, it's undeniable that the creature-catching series is about as mainstream video games in existence. The iconic Pikachu is just as recognizable as Mickey Mouse, perhaps even more. The continued excitement around trading card values guarantees near-daily Pokemon headlines. It would be difficult to find a pocket monster game that failed to move at least a few million copies. Remarkably, unofficial Pokémon games go viral annually.

However despite that pervasiveness and fame, there are still Pokémon games that remain overlooked. These are titles that didn't get their fair shake, or were buried under the hype of the mainline series. These are Pokémon games stuck on doomed platforms or services, or were pioneering attempts onto new mediums. They're often also Pokémon games that might have flourished if they had received follow-ups or contemporary re-releases. Considering these factors, we won't be offering just one more reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Still, you may already know about these Pokémon games. So, before rearranging your glasses and typing 'Well,' let us just agree that these are Pokémon games for people with discerning palates, agreed?

Pokemon Ranch: The Relaxed Precursor

An excessive number of Pokémon games focus on the combat aspect of the series, and not nearly enough of them focus on the everyday realities that would come with living with a pet. Admittedly, there are small features like these in modern games—you can play with your monsters in bases. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a storage system to hold monsters from different games. Reviews from its launch noted Ranch was a bad if not truly ugly game. It's not my goal to dispute these notions, but it behooves me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.

True to its title, the game is set on a ranch where your Mii avatars—get this—just relax with your pals. The interactions with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its complete potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life simulation.

Ranch was released well before Stardew Valley sparked the lasting craze of comfort gaming. It was prior to the rise of passive games, and the Let's Play popularization of viewing games you aren't playing. Most people never realized that Ranch's concept to observe your critters as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so remarkable, a live stream focused on broadcasting the game 24/7. The individual who runs the channel maintains that, after nearly two decades of playing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokemon Duel: The Tactical Board Game Gone

Are you aware that Pokémon once had an official board game with miniatures? Pokémon Duel was the 2016 attempt to adapt the physical experience in a more approachable format. Duel was also, sadly, one of Pokémon's first forays into the world of freemium phone games. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was incentive to do so, given the slow progression for new pieces.

All of these poor design choices masked a sad truth: Pokémon Duel was an superb strategy game with Duel anymore. "Words cannot describe how much I loved and miss this game," a YouTube comment states, seven years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and features in general," a user wrote. "I truly believe if it launched now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's early release was plagued with server issues. Bugs, alongside Duel's scummy business model, gave people few incentives to return. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unusual board structure made for a great tactical experience for the few folks who played Duel, but that playing field is also a daunting visual mess.

Pokemon: Magikarp Jump: The Silly Experiment

Screenshot from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so absurd, it was verging on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is tasked with breeding the best possible version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to wait before they can train their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the fan culture around Magikarp.

This was most apparent than in Jump's brutal random occurrences, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things I wish the core series would do, like offering a diverse range of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly complex or profound game, but the kernels of genius were there. Sharply written events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when Game of the Year season rolls around.


Given numerous core games and derivative titles, chances are that I omitted that one Pokémon game you absolutely adore but contend that not nearly enough people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokemon Pinball with affection notwithstanding argu

Tracey Powell
Tracey Powell

A seasoned sports analyst and gambling enthusiast with over a decade of experience in Canadian betting markets.

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